A "how-to" on forge in Halo: Reach. Includes a Comprehensive general guide on forging. Advice on map structure. Every topic is explained in my own words with a link to the printed guide: http://www.mediafire.com/?9sp7fqc6c4sok
Combat Congestion and Traffic
Released 24 Sep 2011
Here's where the fundamentals are really utilized. You've learned the framework, now it's time for the rest.
Incentives
Released 20 Sep 2011
It's the yin to Deterrent's yang: Incentives. E-mail me at sfuxforgeguy@gmail.com if you have any questions, comments, or concerns.
Deterrents
Released 20 Sep 2011
One of the two most important factors in successful Path Manipulation! Email me at sfuxforgeguy@gmail.com with ANY questions, comments, or concerns.
Perspectives
Released 12 Sep 2011
What does the the player see? How does that work out in-game? If you don't ask yourself these questions, this one's for you!
Path Manipulation
Released 11 Sep 2011
Where do you want your players to go? Where do not want them to go? These questions and more answered on this episode!
Knowledge Is Power
Released 3 Sep 2011
An introduction to future chapters including, but not limited to path manipulation, weapon placement, and spawning.
First Impressions
Released 18 Aug 2011
I cover the "make it or break it" moment in presenting your map to an audience. If you don't make a good first impression, you may as well hang it up for those potential fans.
Feedback
Released 17 Aug 2011
I cover one of the most important things in a mapmakers career. If you don't take this advice, your map promotion will fail.
Intro
Released 16 Aug 2011
A brand new podcast all about forge!