A "how-to" on forge in Halo: Reach. Includes a Comprehensive general guide on forging. Advice on map structure. Every topic is explained in my own words with a link to the printed guide: http://www.mediafire.com/?9sp7fqc6c4sok

Episodes

  1. Combat Congestion and Traffic Released 24 Sep 2011 Here's where the fundamentals are really utilized. You've learned the framework, now it's time for the rest.
  2. Incentives Released 20 Sep 2011 It's the yin to Deterrent's yang: Incentives. E-mail me at sfuxforgeguy@gmail.com if you have any questions, comments, or concerns.
  3. Deterrents Released 20 Sep 2011 One of the two most important factors in successful Path Manipulation! Email me at sfuxforgeguy@gmail.com with ANY questions, comments, or concerns.
  4. Perspectives Released 12 Sep 2011 What does the the player see? How does that work out in-game? If you don't ask yourself these questions, this one's for you!
  5. Path Manipulation Released 11 Sep 2011 Where do you want your players to go? Where do not want them to go? These questions and more answered on this episode!
  6. Knowledge Is Power Released 3 Sep 2011 An introduction to future chapters including, but not limited to path manipulation, weapon placement, and spawning.
  7. First Impressions Released 18 Aug 2011 I cover the "make it or break it" moment in presenting your map to an audience. If you don't make a good first impression, you may as well hang it up for those potential fans.
  8. Feedback Released 17 Aug 2011 I cover one of the most important things in a mapmakers career. If you don't take this advice, your map promotion will fail.
  9. Intro Released 16 Aug 2011 A brand new podcast all about forge!